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Playing the dumbed-down and simplified games the industry has to offer nowadays can often be somehow mindless: repetitiveness, no challenge, no satisfaction of winning, because the game was designed to be easy. It is somehow so much more fun and rewarding to CREATE rather than CONSUME. But ultimately, when all the day's obligations have been passed and completed. I have similar thoughts, although I *DO* enjoy playing occasionally and there are some really good games out there.
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I'm not sure if I should continue playing or just to stop, because fear here seems not existing. I did that in this second game but it seems in vain. I remember in the first game I learn a precious lesson.
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It could work if they could find a way to do it right. On other hand I think I understand why insanity here doesn't work. I wasn't expecting to be Daniel's story again, but with the same fear that did in the first game. I started playing yesterday and didn't finish yet too and like yourself Baal I must say you are right. It's still a good game but it doesn't reach its predecessor." The only challenge is to force yourself to move on through the really scary parts but that doesn't happen to often. It's more linear, the puzzles are easy, you don't have an inventory anymore and you don't need to worry about running out of oil for your lamp or losing your sanity in the darkness. Since you're relatively relaxed for a good part of the time it becomes apparent that Amnesia is a very simple game and it is even more simplified here. These moments of terror still exist but it's mostly just unnerving. That game had you on edge almost all of the time. "Having played (not finished) it for two nights I have to say it's not as good rsp.
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